3 de marzo, 2026
Lima , Perú
Remoto
Troomes
Oficios y otros
Globant
Descripción de la oferta de empleo
Funciones:
Collaborate closely with UI/UX designers, game designers, and developers to create visually engaging, functional, and user-friendly interfaces for our games.
Work on UI Systems Design, break down feature/wireframe into necessary widgets, structures, and classes; increase UI performance by ensuring best practices are being followed by colleagues.
Ensure assets/UI are within memory and CPU constraints. Learning to profile performance and the costs of UMG/Slate/C/and texture memory.
Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary in implementing special presentation behavior. Consult with UI engineers on what logic will be in Blueprint vs Native Code.
Debug blueprints/UMG issues quickly using various tools and techniques.
Find ways to assist UX, UI Art, and UI engineering in organization, documentation, and building workflow improvements
Requisitos:
3 years of experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience.
2 years of experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience.
Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, UE4, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.).
You have an eye for pixel perfect UI, translating and spotting various potential issues with mockups as you help see the designs into the engine.
You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills.
You can "translate" communication across departments (i.e., talk to engineering about UI Art needs, summarize technical issues, etc), but also have empathy for non-technical team members and the ability to empower others on your team.
Bonus points: UI work on 2 AAA game titles, C, scripting experience, experience with building materials/shaders in UE
Funciones:
Collaborate closely with UI/UX designers, game designers, and developers to create visually engaging, functional, and user-friendly interfaces for our games.
Work on UI Systems Design, break down feature/wireframe into necessary widgets, structures, and classes; increase UI performance by ensuring best practices are being followed by colleagues.
Ensure assets/UI are within memory and CPU constraints. Learning to profile performance and the costs of UMG/Slate/C/and texture memory.
Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary in implementing special presentation behavior. Consult with UI engineers on what logic will be in Blueprint vs Native Code.
Debug blueprints/UMG issues quickly using various tools and techniques.
Find ways to assist UX, UI Art, and UI engineering in organization, documentation, and building workflow improvements
Requisitos:
3 years of experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience.
2 years of experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience.
Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, UE4, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.).
You have an eye for pixel perfect UI, translating and spotting various potential issues with mockups as you help see the designs into the engine.
You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills.
You can "translate" communication across departments (i.e., talk to engineering about UI Art needs, summarize technical issues, etc), but also have empathy for non-technical team members and the ability to empower others on your team.
Bonus points: UI work on 2 AAA game titles, C, scripting experience, experience with building materials/shaders in UE